Players

SLEIGHTSOCCERTM

Hands, please!

A brand new sport, taking the most popular game in the world, Soccer (or Football) and adding the ‘Sleight’ of hand.

‘Sleight’ means to be clever, expert, ingenious, nimble and skillful in the use of the hands.

Utilizing many, if not most, of the rules of Soccer (Football) and some aspects of American Basketball, European Handball and Australian Rules Football, boys and girls & young men and women & professional players, can participate in this brand new, high-intensity game.

Kicking and kneeing the ball with legs and feet, heading and then deflecting or catching and then flicking, flinging, tossing and throwing the ball with hands, is the name of the game!

Why SLEIGHTSOCCERTM?
Well, for a number of reasons, here’s why:
• Giving America and the world a brand new sport, to both players and spectators alike.
• Utilizes rules of the games of Soccer (Football) and aspects of Basketball, Handball and ARF.
• Improved speed and fast pace.
• Unexpected and quick moves with the hands – hence ‘sleight’ of hand.
• Potential for much higher rate of goals being scored, and mostly avoiding a draw.
• High-quality, exciting entertainment with enhanced spectator value.
• Utilizes existing Soccer (Football) infrastructure (fields /pitches).
• Endless production and marketing promotions and opportunities e.g. International events between countries, national and league events within countries; franchise prospects; licensing and permissions options (e.g. events and TV rights); equipment, merchandise and apparel research & development, manufacturing and production, wholesale supply, retail product sales and product distribution networks; to mention but a few.

Basic Rules of SLEIGHTSOCCERTM

The rules of SLEIGHTSOCCERTM or “Laws of the Game” are described more broadly below. In due course, as the game of SLEIGHTSOCCERTM develops over time, the laws will be expanded in greater and more precise detail. However, for now, there are a number of laws that are broadly summarized below:

The Field of Play.
The game of SLEIGHTSOCCERTM can be played on existing Soccer (Football) fields /pitches, comprised of either natural (grassed or earthen) or artificial (imitation, usually plastic grass) surfaces. Basically, standard Soccer (Football) fields /pitches are rectangular in shape, where the two long sides of the rectangle are called touch lines (side lines) and must be between 90m and 120m (100 and 130yds) in length, whilst the two shorter sides are called goal lines and must be between 45m and 90m (50 and 100yds) in width. The field is divided in half by the halfway line. The preferred size for professional Soccer (Football) fields /pitches is 105m x 68m (115yds x 74yds). See here for more details.

Ball.
In SLEIGHTSOCCERTM the ball used must be spherical, made of leather (or similar material having similar properties) 68 to 70cm in circumference and of a certain pressure. As the game develops, process and material developers (scientists, engineers and such like) may develop the optimum type of ball to suit the game of SLEIGHTSOCCERTM.

Number of Players.
SLEIGHTSOCCERTM requires two teams of no more than 11 players (one of which is the goalkeeper). A game may not start if either team has less than 7 players.

Equipment.
SLEIGHTSOCCERTM players must wear a jersey, shorts, long socks (or stockings), shin-guards and footwear. As the game develops, this equipment (clothing and footwear) will be improved for the most practical and effective attire for playing the game of SLEIGHTSOCCERTM.

Referee.
In SLEIGHTSOCCERTM the referee ensures the “Laws of the Game” are respected and upheld.

Assistant Referees.
In SLEIGHTSOCCERTM there may be at most 2 assistant referees.

Play.
In SLEIGHTSOCCERTM players are allowed to receive the ball by gathering it up or catching or deflecting the ball with one or both hands, and then to ‘flick’ the ball. A player may only pick up or catch the ball after receiving a bouncing or volleyed/looped kick or ‘flick’ in open play; then, within 3 paces and not longer than 5 seconds, must ‘flick’ the ball towards the feet of his/her own player. Receiving of a ball thrown, passed, flung or ‘flicked’ may be done with any part of the body except the hands, forearms or upper arms (to the shoulder). An intercept from a ball ‘flicked’ may be done with any part of the body except the hands, forearms or upper arms (to the shoulder). Should an opponent intercept the ‘flick’ it is deemed ‘fair-play’ and normal play continues. Of course, within the rules, any number of kicks can be passed between players. Likewise, any number of ‘flicks’ may be thrown, passed or tossed, between players.

Speeding up Play.
A consideration that needs to be tested and potentially adopted in SLEIGHTSOCCERTM in order to speed up play and keep the game interesting, is that as the game develops over time, it may be deemed that a ball may well be thrown, passed, flung or ‘flicked’ in the big box, but no ball may be deflected, flicked, flung, tossed or thrown within the small box. See Foul /Misconduct.
Another consideration that needs to be tested and potentially adopted in order to speed up play and keep the game interesting, is that no ball may be deflected, flicked, flung, tossed or thrown across either the goal line or touch line without it touching another player, whether deliberately or unintentionally. See Foul /Misconduct.
Another consideration that needs to be tested and potentially adopted in order to speed up play and keep the game interesting, is that as the game develops over time, whether a directly deflected, flicked, flung, tossed or thrown ball may well be allowed to score a goal. See Method of Scoring and Foul /Misconduct.

Duration of the Match.
In SLEIGHTSOCCERTM the game is played in 2 halves consisting of 30 minutes each. The half time interval must not exceed more than 10 minutes. At the discretion of the referee, more time may be allowed to compensate for any stoppage during play e.g. due to substitutions or care and attention of injured players. As the game develops, the 2 periods of play may be extended to a maximum of 40 minutes each. The interval may also be extended to a maximum of 15 minutes.

Start and Restart of Play.
In SLEIGHTSOCCERTM a coin is to be tossed pre-game. The team which loses the toss is awarded the kick-off to start the game, whilst the team that wins the toss is allowed to choose which direction they want to play. At the start of the match or after a goal, a kick-off starts play. A kick-off involves one player kicking the ball, from stationary, forward from the centre spot. All players must be in their own half prior to kick-off. After half time, the teams must switch sides and therefore direction, and the other team kicks-off. After a goal is scored, the team which conceded the goal will kick-off from the centre spot to restart play.

Ball in and out of Play.
In SLEIGHTSOCCERTM the ball is out of play once a goal has been scored or when the referee has stopped the game. The ball is in play at all other times.
Method of Scoring.
In SLEIGHTSOCCERTM the ball crosses the goal line inside the goal mouth.

Offside.
In SLEIGHTSOCCERTM it is an offence for a player to be in contact with the ball when they are closer to the opponents’ goal than both the ball and the second-last opponent. The offside rule exists to ensure there are always opponents (generally the goalkeeper and a defender) between a player receiving the ball and the goal.

Foul /Misconduct.
In SLEIGHTSOCCERTM these are many and varied; the most fundamental ones are listed below:
• No picking up or catching of a ground (non-bouncing) ball is allowed – a player may only pick up or catch a kicked or deflected, flicked, flung, tossed or thrown ball after receiving a bouncing or volleyed/looped kick or deflected, flicked, flung, tossed or thrown ball in open play.
• No picking up or catching and then deflecting, flicking, flinging, tossing or throwing the ball may take place within the big box.
• No picking up or catching may take place just outside the big box where a player would then enter the big box, still holding the ball before deflecting, flicking, flinging, tossing or throwing it within three paces.
• A player may not deflect, flick, fling, toss or throw a ball across the goal line or touch line without it touching another player, whether deliberately or unintentionally. Should this happen, a free kick will be given to the opposition if the ball was deflected, flicked, flung, tossed or thrown from anywhere outside of the big box. If the ball was deflected, flicked, flung, tossed or thrown from inside the big box, a penalty kick from the penalty spot will be awarded to the opposition.
• A player may not deflect, flick, fling, toss or throw a ball across the goal line, whether deliberately or unintentionally. Should this happen, a free kick will be given to the opposition if the ball was deflected, flicked, flung, tossed or thrown from anywhere outside of the big box. If the ball was deflected, flicked, flung, tossed or thrown from inside the big box, a penalty kick from the penalty spot will be awarded to the opposition.
• A player may not pick up, deflect with their hands or catch the ball and then flick, fling, toss or throw it to his/her own goalkeeper.
• If a player travels further than 3 paces holding the ball and/or holds the ball longer than 5 seconds, a foul (handball) will be deemed to have been committed.
• If a player deliberately or unintentionally touches the ball with any part of their hands, forearms, or upper arms (to the shoulder) but does not attempt to gather it up or catch it to flick, fling, toss or throw the ball, it will be deemed a foul (handball).
• It is an offence to use excessive force against an opponent whilst playing the game, either deliberately or unintentionally.
• A player may not dive on a ball in open play or dive on the ball at the feet of an opponent – in fact, no diving onto the ball will be allowed at any time during play.
• A ball deflected with the hands or caught then flicked, flung, tossed or thrown may not be allowed to directly score a goal.
The referee may show the yellow card to caution players for less serious offences and the red card for more serious offences resulting in the player being sent off. Two yellow cards are equivalent to one red card.

Free Kick.
In SLEIGHTSOCCERTM a free kick is given by the referee for a foul and misconduct. A free kick can either be direct or indirect. A goal can be scored directly from a direct free kick. A goal can only be scored from an indirect free kick if it touches at least one other player first. However, in the instance of an indirect free kick touching one other player first, no handling of the ball will be allowed – if so, a foul/misconduct (handball) will be called. The free kick must be taken from a stationary position with that position varying depending on whether the free kick was given inside or outside the goal area and whether it’s direct or indirect. The opposing team must be a minimum of 9.15m (10yds) from the ball when the free kick is taken. Any receiving player may not at first receipt of the ball, pick it up or handle it from a free kick.

Penalty Kick.
In SLEIGHTSOCCERTM a penalty kick is given against a team when they commit an offence, which would normally be awarded as a direct free kick inside their goal area. The ball is kicked from a stationary position from the penalty spot. The opposing team must be outside of the penalty area and at least 9.15m (10yds) from the ball.

Throw-in.
In SLEIGHTSOCCERTM this is used to restart play after the whole of the ball has crossed the touch line. Any receiving player may not at first receiving the ball, pick it up or catch it from a throw-in. A throw-in is taken when the ball crosses the touch line or a side line. The two basic soccer rules for a proper throw-in are to have both feet on the ground and to throw the ball with both hands over the head.

Goal kick.
In SLEIGHTSOCCERTM a goal kick is used to restart play after a goal has been scored.

Corner Kick.
In SLEIGHTSOCCERTM a corner kick is given when the whole of the ball crosses the goal line and was last touched by a member of the defending team (and no goal was scored). A corner kick is taken from inside the corner arc closest to the point where the ball crosses the goal line. The defending team must be at least 9.15m (10yds) from the ball when the corner kick is taken.